Here’s one for you DM’s that want to make your enemies/players wet.
Appearance: A staff that has the smell of the ocean coming from it. An audible slushing noise is heard when waving it about.
Description: This staff, made by an ocean based monk, allows the wielder to make people wet when they hit them. This is due to it being made with a magical underwater stone, that can transfer water wetness to whoever it touches (which is made into the part of the staff that hits opponents). This effect works till the person who is wet, dries off naturally (which itself counts on their local environment).
Attribute: Deals 1d6 damage to an enemy & makes them wet.
-Being wet does the following
— Has a chance of them slipping whenever they move (dex check of 12)
— Takes more damage from attacks that conduct/freezes ice
–Disadvantage on stealth/slight of hand rolls
-Holding this weapon causes disadvantage stealth checks (due to audible slushing)
