Air-Bed (Item Idea)

Here’s one for you DM’s who want a literal flying air bed.

Appearance: A regular looking white mattress, that will start to glow & hover when someone lays on it.

Description: This mattress, made by air elementals using enchanted harpy feather, starts to move upwards when layered on. How far up it goes depends on the room it’s in, though using it outside is highly dangerous if you go to high, or fall off. To get off the bed, all you have to do, is dangle your legs of the side of it.

Attribute: This bed will raise to 15 feet bellow the celling of the room it’s located in.

-It raises at a rate of 5feet per second

-To lower the mattress, the user must dangle their feet over the side

–It lowers at a rate of 5 feet per second.

-This mattress is magic, so anti-magic spells affect it.

Unwieldablity (Curse Idea)

Here’s one for you DM’s that want a curse to make great weapons, unusable for awhile

How To Get Cursed: This curse has to be applied to the item before hand, during a ritual.

Affliction From Curse: Makes it so this weapon can’t be used as a tool or as a weapon, as long as it’s cursed.

How To Un-Cures: Have to either kill the person who put the curse on the object, have it uncursed by a fairly powerful spell, & or carry the weapon with you (on person) for about 2 weeks.

Fire Sling (Weapon Idea)

Here’s one for you DM’s who want a bit of an unconventional weapon that deals fire damadge.

Appearance:A regular looking stone slinger, with the exception that the part that slings the actual stone is painted in the colors of fire.

Description: This sling, made by an achient wizard warrior, causes the stones slinged from it to catch fire. It catches fire a good 3 feet after it comes out of the sling. After a stone hit’s a target, it will remain alight for a minute. WARNING: The fire that comes from the stones will cause flammable object to got alight if it hit’s it.

Attribute: Deals 1d4 + 1d4 fire damadge

-Causes flammable objects it hits to start on fire

-The fire damage only applies when it’s a ranged attack.

-The stone will remain alight for 9 turns, & if anyone stands in the same square as it, they will take 1d4 fire damage (starts AFTER the turn of the hit)

Deadfull Desert (Campaign Idea)

Here’s one for you DM’s that want a campaign in a unique setting

In the midsts of a grand desert, some devious things are going down. The remains of a dracolich, which once ruled the area, has been awaken by an unknown entirety, & from it’s energy dead the begin to raise in the desert. These dead room the sands in the night, & wait in ambushes during the day.

The plot of the campaign will be to find what is causing these undead to raise (ie finding the dracolich’s revived curse), then finding what caused that. However during this, the world will be reacting to this which will put the players in either less or more advantages situations to dealing with the issue.

Eventually tho, help from the outside world to deal with this issue will dwindle till it stops, which will leave the people who can deal with this issue, being lessened, till a point where the party will be the only one’s who can actually deal with this issue, increasing the burden & importance of the issue, on the party.

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