Confused Corgi (event Idea)

Here’s one for you DM’s that just need a cute little thing to lighten the mood for you campaign a bit.

The players are walking about in the hub city, when they start to hear a small jingling sound. Soon enough, one of the players will feel something paw their leg. Looking at that thing, they will find it’s a corgi with a bow& bell, that is carrying a small package with a note on it. If the players inspect the note, it will read “Happy Birthday Yuey!”. Inside the box are some cookies. If the dog is let loose, it will eventually lead to it’s target (ie Yuey).

Getting The Gang Back Together (Side Quest Idea)

Here’s one for you DM’s that want some adventurers that isn’t the party.

A good 15 years ago, a group of five adventures use to room the world, solving as many problems as they could. Eventually the group splintered apart, before eventually dissolving. They were fondly remembered…. for a good 5 years or so, now they are just trivia questions you’d get in a bar. However someone wishes to change this…

In whatever place the party uses as a local hub, a person in a cloak walks up to them. This person asks if they new about the old group & if the players don’t know, the person will explain it to them (along with what each group member was like [will leave this up to the dm to decided]). Eventually they ask if they can bring the people tighter at their old headquarters. They will the location of the old headquarters & where the old party members are, along with promising an award.

If the players accept to do this quest, they will be given a small amount of gold just for accepting it. Whatever reward they receive after that is entirely dependent on how many old party members they can convince to go back to the adventuring life (2 being minimum to pass this quest).

Waste Water (Food Idea)

Here’s one for you DM’s that want some deadly water

Appearance: It flows a bit slower than regular water, & green sparkles come off of it every other second. Besides that, noting lives in the water (unless it has poising immunity)!

Description: This water, created through nefarious means, is poisonous! If the water touches one’s skin that person will have to make a con save to take less damage from it. Drinking the water is considerable dangerous thing to do, since it will cause even more damage (due to harming your organs). Boiling the water will produce actual drinkable water.

Attribute: This water is poisonous!

– Touching this water with skin will cause the toucher to have to make a con save (14) on fail they take 2d8 damage, on success they get halved damage from it

-Drinking the water will deal 4d10 damage. The person can attempt to throw up [ie make a 16 con save] to take halved damage from it.

-The water can be cured by boiling

-Poison immunity people aren’t affect by this.

Painting Phylactery (Treasure Idea)

Here’s one for you DM’s who want a cool treasure for you party to have.

Description: A paint of a forest, with the focus of the painting be an extraordinarily tall tree that looms over all the other trees. When viewing the painting at night, the large tree glows an astounding blue. 

Backstory: This painting was made by an old vampire queen, to specifically house their phylactery. However, it has since become the permeant residence of both the vampire’s soul & mind. This happened due to a party coming in & killing her, but being unable to find the phylactery. To work around this, they split up her body parts, feed all her limbs to different carnivorus animals around the world, & put her head in a box & chained it to an anchors, which they promptly through into the bottom of the ocean. With all of this, the queen vampire decided that they would rather just wait in the painting, forever, talking to whatever passer-bye’s come near her/take the painting. 

Material Value: The painting is actually quite well made, so will sell pretty well with art critics, however the occult crowd will pay the most for this painting due to the fact that it houses a rather powerful soul.

Magical Value: using this painting as a component in a necrotic based spell, will give the user double damage & advantage, but the painting will be rendered destroyed 

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