Here’s one for you DM’s that want a powerful (& a bit disturbing ) necromancy utility spell Lvl: 3 Casting Time: Action Range: Touch – 40ft Components: A body that still contains blood (can be alive or dead) Duration: Permanent (till removed with object or anti-magic) Description: This spell allows the caster to take the …
Tag Archives: spell
Inforced survivalism (spell idea)
Here’s one for you DM”s that want a spell that will cause enemies to either leave or get stronger. Lvl: 2 Casting Time: Instant Range: 45ft Components: Sight Duration: Till the one affect by it can pass a wisdom save. Spell Description: The caster give’s a steally glare at an enemy & that enemy will …
Body Steal (spell idea)
Here’s one for you DM’s that want some good old fashioned possession. Lvl: 3 Casting Time: A Minute Range: 50ft at target during casting, infinity after casting goes into effect Components: Item from person you attempt to use this spell on, black light candle. Duration: Concentration, but maxes out at 2 hours. Spell Description: This …
Death’s Life (spell idea)
Here’s one For you DM’s that want a spell that makes necromancy quicker! Lvl: 5 Casting time: Instant Range: Touch Components: Charcoal, something dead, your hand Duration: Five turns Spell Description: This spell allows the user’s touch to bring dead beings into undeath. Said beings will become the undead version of itself. The undead follow …
Harmful Glare (spell idea)
Here’s one for you Dm’s that want a damaging sight based spell Lvl: 3rd Casting time: Action Range: Vision Components: Something that manipulates vision Duration: Instant Spell Description: The player’s eyes gain a type of demonic reddish purple glow that emits a harmful presence towards the person the eye’s are looking at. This spell (if …
Manipulatable shadow (Spell idea)
Here’s one for you DM’s that want some good old fancy shadow necromancy utility spell Lvl: 2 Casting time: Action Range: Self – 50ft Components: Something that manipulates the dark Duration: Concentration Spell Description: This spell allows the user to control their own shadow. The caster’s shadow can affect the word how the caster would, …
Paralyzing touch (spell idea)
Here’s one for you DM’s that want your players to have an attack to make their enemies stop attacking. Lvl:3 Casting time: Action Range: Touch Components: Something that can cause paralysis Duration: 1 turn + every time from failed con save (+1 from when it’s succeeded) Component: T Spell description: This spell is for the …
Elemental Attribution (spell idea)
Here’s one for you DM’s that want a spell to make your players deal Lvl: 3 Casting time: Action Range: Self Components: An item that relates to the element effecting the weapon Duration: Length of battle (If outside of battle, then concentration of spell caster) Spell description: Flaming swords, acidit arrows, thunder lances… have you …
True Resistance (spell idea)
Here’s one for you DM’s that want a spells that increases resistance against conditions Lvl: 2ct Casting time: Action Range: Self Components: Something that can cuase two conditions of drunken/inhaled/used Duration: 5 turns Spell description: This spells improves the caster’s resistance to any sort of conditions, be them magical, natural, or otherwise. This does extend …
Vision Shift (spell idea)
Here’s one for you DM”s that want a spell that messes with a person’s vision Lvl: 1 Casting time:action Range: 50ft Components: something that manipulates light Duration: 3 turn Spell Description: This spell causes the person who is affect by this spell, to have there vision start to mess up (ie change depth perception, shacking …
